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Abuse Protection

Abuse Protection

Map captcha

A code drawn on a map, handed to the player, to be copied before an account can be registered. A bot that speaks the protocol fluently still has to read a picture.

captcha:
  enabled: false
  # Characters in the code (3-8). Ambiguous ones (O/0, I/1/l) are never used.
  length: 5
  # Wrong answers before the connection is closed.
  max-attempts: 3

The code is typed back with /captcha <code>, and /register is refused until it is. It costs a real player one glance and stops the registration floods that fill a database with accounts nobody will ever use.

Connection limits

Two different limits, because they answer two different questions:

SettingCountsStops
security.ip-rate-limitFailed logins from one addressSomebody guessing at a player's password
connection-limit.max-per-ipConnections from one address, inside window secondsA bot net cycling through names

The second one is the one that was missing: a bot that registers rather than guesses never fails a login, so counting failures never sees it. Defaults are 6 connections per address per 60 seconds.