Protection
SimpleClaimSystem2
$24.99The rewrite: custom roles per claim, 70 protection flags, templates and an admin dashboard.
What it does
The paid rewrite, for servers that outgrew a single permission list. Every claim gets its own roles — the four built-in ones plus as many custom roles as you care to define — with 130 permissions and 70 protection flags to hand out. Save a claim's setup as a template and apply it anywhere, invite someone for two hours and have them removed automatically when it expires, or charge daily rent and unclaim on non-payment. Caffeine in front of SQLite or MySQL, Redis optional, and every action logged and exportable.
Worth knowing
- Roles, not just a member list
- Visitor, Member, Moderator and Owner out of the box, plus unlimited custom roles — each with its own slice of 130 permissions.
- 70 protection flags
- Explosions, fire, mob spawning, growth, weather, redstone. Set per claim, overridable per world.
- Templates
- Configure one claim exactly how you want it, save it, and apply it to every claim after that.
- Invites that expire
- /claim invite <player> 2h removes them automatically when the time is up, and survives a restart.
- Rent, if you want it
- An optional daily tax with a grace period, and automatic unclaiming when it goes unpaid.
- Audit log with CSV export
- Every claim, unclaim, permission change and ban recorded, and exportable.
The full list — 32 entries
- Chunk-based claiming with radius, /claim create <name>, and /claim preview (yellow/red particles)
- 130+ granular permissions — tuned per role, per claim
- 70+ protection flags (explosions, fire, mobs, redstone, growth, damage, weather, etc.)
- Full role hierarchy: Visitor / Member / Moderator / Owner + unlimited custom roles per claim
- Temporary invites — /claim invite <player> <duration> with auto-kick that survives restarts
- Claim templates — save a claim's perms + flags once, apply to any other claim
- Claim respawn — /claim respawn sets the claim as your respawn point
- /claim back — teleport to the last claim you walked into this session
- Per-player default claim radius (capped by admin max-radius)
- Optional daily tax / rent system — auto-unclaim on unpaid grace period
- Audit logs with CSV export (/scs exportAuditLogs)
- Admin web dashboard with token auth, editable CORS whitelist, /auth brute-force rate limit
- Admin Java + Bedrock GUIs for every player-facing menu (home, members, banned, permissions, flags)
- Discord webhooks for claim / unclaim / sell / buy / ban / kick events
- Built-in mob stacker and item stacker, configurable per world
- Per-world config: claim mode (SURVIVAL / SURVIVAL_REQUIRING_CLAIMS / DISABLED), chunk cap, aliases
- Economy via Vault — progressive chunk-cost multiplier, buy/sell claims, per-player max price
- Map integrations — Dynmap, BlueMap, Pl3xMap, squaremap with separate normal / for-sale styles
- Caffeine L1 cache + optional Redis L2 cache (survives reloads) with invalidation on write failure
- SQLite tuned with WAL, busy_timeout, synchronous=NORMAL out of the box
- Folia-aware scheduling, bounded DAO thread pool, non-blocking async DAOs
- Packetevents-driven particle engine — global tick, distance-culled, ~80% fewer spawn calls
- Auto-claim, auto-unclaim, auto-addchunk, auto-delchunk, auto-merge, auto-fly, auto-map
- Claim fly with per-player timer, BossBar display with per-role colours
- Fully YAML-configurable GUIs (custom model data, 1.20.5+ item_model keys, custom heads)
- Auto-purge system for inactive owners, with per-player bypass
- Import from SimpleClaimSystem (free), GriefPrevention, Lands, Towny
- SQLite ↔ MySQL transfer commands (/scs transferLocalToDistant, transferDistantToLocal)
- PlaceholderAPI, WorldGuard (full-chunk check), QuickShop-Hikari integrations
- Protected Areas (/parea) — admin-only claims, unlimited, free, separate from player claims
- Public developer API on GitHub (Claim, ClaimTemplate, PendingInvitation, async DAOs)
- Two languages shipped (English, French) — every string translatable via MiniMessage
What changed in 2.7.2
- Fix critical issue on invincible flag
- Fixed the item stacker losing part of a pile when it was picked up
- Fixed the mob stacker merging other plugins pets away
- Mobs that are carried, invisible or marked to never despawn are left alone on both sides of a merge
- Slimes of different sizes are no longer stacked together
- Trial chamber mobs are never stacked
1 more
- Fixed a NoSuchMethodError from the slime split handler on some forks