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Protection

SimpleClaimSystem2

$24.99

The rewrite: custom roles per claim, 70 protection flags, templates and an admin dashboard.

What it does

The paid rewrite, for servers that outgrew a single permission list. Every claim gets its own roles — the four built-in ones plus as many custom roles as you care to define — with 130 permissions and 70 protection flags to hand out. Save a claim's setup as a template and apply it anywhere, invite someone for two hours and have them removed automatically when it expires, or charge daily rent and unclaim on non-payment. Caffeine in front of SQLite or MySQL, Redis optional, and every action logged and exportable.

Worth knowing

Roles, not just a member list
Visitor, Member, Moderator and Owner out of the box, plus unlimited custom roles — each with its own slice of 130 permissions.
70 protection flags
Explosions, fire, mob spawning, growth, weather, redstone. Set per claim, overridable per world.
Templates
Configure one claim exactly how you want it, save it, and apply it to every claim after that.
Invites that expire
/claim invite <player> 2h removes them automatically when the time is up, and survives a restart.
Rent, if you want it
An optional daily tax with a grace period, and automatic unclaiming when it goes unpaid.
Audit log with CSV export
Every claim, unclaim, permission change and ban recorded, and exportable.
The full list — 32 entries
  • Chunk-based claiming with radius, /claim create <name>, and /claim preview (yellow/red particles)
  • 130+ granular permissions — tuned per role, per claim
  • 70+ protection flags (explosions, fire, mobs, redstone, growth, damage, weather, etc.)
  • Full role hierarchy: Visitor / Member / Moderator / Owner + unlimited custom roles per claim
  • Temporary invites — /claim invite <player> <duration> with auto-kick that survives restarts
  • Claim templates — save a claim's perms + flags once, apply to any other claim
  • Claim respawn — /claim respawn sets the claim as your respawn point
  • /claim back — teleport to the last claim you walked into this session
  • Per-player default claim radius (capped by admin max-radius)
  • Optional daily tax / rent system — auto-unclaim on unpaid grace period
  • Audit logs with CSV export (/scs exportAuditLogs)
  • Admin web dashboard with token auth, editable CORS whitelist, /auth brute-force rate limit
  • Admin Java + Bedrock GUIs for every player-facing menu (home, members, banned, permissions, flags)
  • Discord webhooks for claim / unclaim / sell / buy / ban / kick events
  • Built-in mob stacker and item stacker, configurable per world
  • Per-world config: claim mode (SURVIVAL / SURVIVAL_REQUIRING_CLAIMS / DISABLED), chunk cap, aliases
  • Economy via Vault — progressive chunk-cost multiplier, buy/sell claims, per-player max price
  • Map integrations — Dynmap, BlueMap, Pl3xMap, squaremap with separate normal / for-sale styles
  • Caffeine L1 cache + optional Redis L2 cache (survives reloads) with invalidation on write failure
  • SQLite tuned with WAL, busy_timeout, synchronous=NORMAL out of the box
  • Folia-aware scheduling, bounded DAO thread pool, non-blocking async DAOs
  • Packetevents-driven particle engine — global tick, distance-culled, ~80% fewer spawn calls
  • Auto-claim, auto-unclaim, auto-addchunk, auto-delchunk, auto-merge, auto-fly, auto-map
  • Claim fly with per-player timer, BossBar display with per-role colours
  • Fully YAML-configurable GUIs (custom model data, 1.20.5+ item_model keys, custom heads)
  • Auto-purge system for inactive owners, with per-player bypass
  • Import from SimpleClaimSystem (free), GriefPrevention, Lands, Towny
  • SQLite ↔ MySQL transfer commands (/scs transferLocalToDistant, transferDistantToLocal)
  • PlaceholderAPI, WorldGuard (full-chunk check), QuickShop-Hikari integrations
  • Protected Areas (/parea) — admin-only claims, unlimited, free, separate from player claims
  • Public developer API on GitHub (Claim, ClaimTemplate, PendingInvitation, async DAOs)
  • Two languages shipped (English, French) — every string translatable via MiniMessage

What changed in 2.7.2

  • Fix critical issue on invincible flag
  • Fixed the item stacker losing part of a pile when it was picked up
  • Fixed the mob stacker merging other plugins pets away
  • Mobs that are carried, invisible or marked to never despawn are left alone on both sides of a merge
  • Slimes of different sizes are no longer stacked together
  • Trial chamber mobs are never stacked
1 more
  • Fixed a NoSuchMethodError from the slime split handler on some forks

Documentation