SimpleClaimSystem2
$24.99 USDv2.5.5Premium chunk claims — 130+ permissions, 70+ flags, roles, templates, web dashboard
About
SimpleClaimSystem2 is the premium rewrite of SimpleClaimSystem — a fully configurable chunk-based land protection plugin for Spigot/Paper servers. Built around a full role hierarchy with custom roles per claim, 130+ granular permissions, 70+ protection flags, temporary invites, claim templates, an optional daily tax/rent system, audit logs with CSV export, an admin web dashboard, Discord webhooks, and full Bedrock parity (Geyser/Floodgate). Runs on Caffeine + optional Redis, tuned SQLite/MySQL, and Folia-aware scheduling.
Features
- Chunk-based claiming with radius, /claim create <name>, and /claim preview (yellow/red particles)
- 130+ granular permissions — tuned per role, per claim
- 70+ protection flags (explosions, fire, mobs, redstone, growth, damage, weather, etc.)
- Full role hierarchy: Visitor / Member / Moderator / Owner + unlimited custom roles per claim
- Temporary invites — /claim invite <player> <duration> with auto-kick that survives restarts
- Claim templates — save a claim's perms + flags once, apply to any other claim
- Claim respawn — /claim respawn sets the claim as your respawn point
- /claim back — teleport to the last claim you walked into this session
- Per-player default claim radius (capped by admin max-radius)
- Optional daily tax / rent system — auto-unclaim on unpaid grace period
- Audit logs with CSV export (/scs exportAuditLogs)
- Admin web dashboard with token auth, editable CORS whitelist, /auth brute-force rate limit
- Admin Java + Bedrock GUIs for every player-facing menu (home, members, banned, permissions, flags)
- Discord webhooks for claim / unclaim / sell / buy / ban / kick events
- Built-in mob stacker and item stacker, configurable per world
- Per-world config: claim mode (SURVIVAL / SURVIVAL_REQUIRING_CLAIMS / DISABLED), chunk cap, aliases
- Economy via Vault — progressive chunk-cost multiplier, buy/sell claims, per-player max price
- Map integrations — Dynmap, BlueMap, Pl3xMap, squaremap with separate normal / for-sale styles
- Caffeine L1 cache + optional Redis L2 cache (survives reloads) with invalidation on write failure
- SQLite tuned with WAL, busy_timeout, synchronous=NORMAL out of the box
- Folia-aware scheduling, bounded DAO thread pool, non-blocking async DAOs
- Packetevents-driven particle engine — global tick, distance-culled, ~80% fewer spawn calls
- Auto-claim, auto-unclaim, auto-addchunk, auto-delchunk, auto-merge, auto-fly, auto-map
- Claim fly with per-player timer, BossBar display with per-role colours
- Fully YAML-configurable GUIs (custom model data, 1.20.5+ item_model keys, custom heads)
- Auto-purge system for inactive owners, with per-player bypass
- Import from SimpleClaimSystem (free), GriefPrevention, Lands, Towny
- SQLite ↔ MySQL transfer commands (/scs transferLocalToDistant, transferDistantToLocal)
- PlaceholderAPI, WorldGuard (full-chunk check), QuickShop-Hikari integrations
- Protected Areas (/parea) — admin-only claims, unlimited, free, separate from player claims
- Public developer API on GitHub (Claim, ClaimTemplate, PendingInvitation, async DAOs)
- Two languages shipped (English, French) — every string translatable via MiniMessage
Plugin Info
- Price
- $24.99
- Version
- 2.5.5
- Last Update
- May 28, 2026
- Category
- Protection
- MC Versions
- 1.21+
- Compatibility
- PaperSpigotPurpurFolia
- Requires
- PacketEvents