World Configuration
World Modes
Each world on your server can have its own claiming mode. This allows you to enable claiming in some worlds while disabling it in others.
worlds:
world:
aliase: "Overworld"
mode: SURVIVAL
| Mode | Description |
|---|---|
SURVIVAL | Normal mode. Players can claim freely. Unclaimed chunks have no protection. |
SURVIVAL_REQUIRING_CLAIMS | Players must claim chunks to build. Unclaimed chunks are protected — no one can build on them. Forces players to claim before doing anything. |
PROTECTED | The whole world is treated as a single read-only protected area. No new claims can be created and unclaimed chunks are fully protected against non-staff actions. Use for spawn-only worlds, build showcases, or staff-only worlds. The default protections applied to unclaimed chunks come from the dedicated protected-mode: block at the bottom of config.yml. |
DISABLED | Claiming is completely disabled in this world. No claim commands, no protection. The world functions as vanilla. |
The aliase (alias) is the display name shown in GUIs and messages instead of the internal world name.
World Border
SCS2 includes its own world border system, independent from Minecraft's vanilla world border:
worlds:
world:
border:
enabled: false
center: 0,0
size: 100_000
- enabled — activate the world border for this world
- center — X,Z coordinates of the border center
- size — total diameter in blocks (from edge to edge)
Players cannot claim chunks outside the world border. When enabled, the claiming system automatically rejects any claim attempt outside the border boundaries.
Chunk Limits
Chunk limits restrict how many of specific block types or entity types can exist within a single chunk. This is a per-world performance feature, independent of the claim system — it applies to all chunks in the world, claimed or not.
worlds:
world:
chunk-limits:
enabled: false
mode: EVERYWHERE # EVERYWHERE | CLAIMS_ONLY | OUTSIDE_CLAIMS_ONLY
blocks:
HOPPER: 24
REDSTONE_WIRE: 200
REDSTONE_TORCH: 50
REPEATER: 150
COMPARATOR: 80
PISTON: 32
STICKY_PISTON: 32
OBSERVER: 60
SPAWNER: 6
TNT: 20
entities:
ARMOR_STAND: 12
ZOMBIE: 12
SKELETON: 12
CREEPER: 12
SPIDER: 8
COW: 15
SHEEP: 15
PIG: 15
CHICKEN: 20
VILLAGER: 8
WITCH: 8
MINECART: 12
MINECART_HOPPER: 8
MINECART_CHEST: 8
ITEM_FRAME: 20
GLOW_ITEM_FRAME: 20
- mode: EVERYWHERE — limits apply to every chunk in the world.
- mode: CLAIMS_ONLY — limits only apply inside claimed chunks.
- mode: OUTSIDE_CLAIMS_ONLY — limits only apply outside claimed chunks.
When a player tries to place a block or entity that would exceed the limit, the action is denied and a message is shown. This prevents lag machines and excessive entity counts.
Mob Stacker
The built-in mob stacker merges nearby mobs of the same type into a single entity with a count display, dramatically reducing entity counts and improving server performance.
worlds:
world:
mob-stacker:
enabled: false
excludeNamedEntities: true
killOneByOne: false
multiplyDrop: true
maxStackAmount: 50
exclusions:
- VILLAGER
- ENDER_DRAGON
- PILLAGER
- WITHER
- ZOMBIE_VILLAGER
- WANDERING_TRADER
| Option | Description |
|---|---|
excludeNamedEntities | Mobs with custom names are not stacked. |
killOneByOne | When true, killing a stacked mob only removes one from the stack. When false, the entire stack dies at once. |
multiplyDrop | Multiply drops by the stack size when the stack is killed. |
maxStackAmount | Maximum number of mobs in a single stack. |
exclusions | List of entity types that are never merged into stacks (boss mobs, traders, etc.). |
The mob stacker operates per world and is independent of the claiming system. It works in all chunks, not just claimed ones.
Item Stacker
Similar to the mob stacker, the item stacker merges nearby dropped items of the same type to reduce ground clutter and improve performance.
worlds:
world:
item-stacker:
enabled: false
excludeNamedItems: true
pickupDelay: 1000
maxStackAmount: 512
exclusions:
- ELYTRA
| Option | Description |
|---|---|
excludeNamedItems | Items with custom display names are never merged into stacks. |
pickupDelay | Delay (in milliseconds) before a stacked item can be picked up. |
maxStackAmount | Maximum size of a stacked drop. Exceeds vanilla's 64-item cap — the count is displayed above the item. |
exclusions | Item types that are never merged (e.g. ELYTRA, where stacking would corrupt durability). |