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Protection

SimpleClaimSystem

Free

Chunk-based land protection. Players claim territory, you decide what they can do inside it.

What it does

Servers where people build need a way to stop other people from taking it apart. SimpleClaimSystem gives every player a claim they own chunk by chunk, and around thirty switches to decide who may open a chest, ride a horse or break a block inside it. Claims appear on Dynmap, BlueMap and Pl3xMap, Bedrock players get the same menus through Geyser, and inactive claims can be purged on a schedule. Free and open source.

Worth knowing

Claim by the chunk
One chunk at a time, or a square radius around you. Claims can be merged, extended and sold back.
Thirty-odd switches per claim
Chests, doors, redstone, mob damage, fire spread — each one on or off, per claim, through a GUI.
Visible on your map
Dynmap, BlueMap and Pl3xMap all draw claim borders, with a separate style for anything up for sale.
Bedrock gets the same menus
Geyser and Floodgate players see native forms rather than a broken chest inventory.
Runs on Folia
Region-thread aware, so it works on Folia as well as Paper, Spigot, Purpur and Pufferfish.
Imports from GriefPrevention
Existing claims come across rather than being redrawn by hand.
The full list — 16 entries
  • Chunk-based claiming with radius support
  • Fully configurable GUIs for claim management
  • Over 30 customizable permission settings per claim
  • Economy integration via Vault (buy/sell claims)
  • Map visualization (Dynmap, BlueMap, Pl3xMap)
  • Bedrock Edition support through Geyser/Floodgate
  • Automatic purging for inactive player claims
  • PlaceholderAPI expansion
  • BossBar display with customizable colors
  • Auto-claim, auto-unclaim, auto-map, auto-fly
  • Claim merging and chunk management
  • Protected areas (admin claims)
  • GriefPrevention data migration
  • Developer API with sync and async methods
  • Folia compatible
  • Multi-database support (MySQL, SQLite)

Documentation