Anti-Abuse
Redstone Clock Limiter
Detects repeater / comparator clocks that fire faster than a configurable threshold (default 7 ticks per second over a 10-second window). The offending block is auto-replaced with a warning sign and its location logged to console.
- Tick rate detection — Per-block update tracker
- Per-chunk rate cap — Global cap on total redstone updates per chunk per second
- Console logging — Coordinates and tick rate logged for follow-up
Anti Chunk-Loader
Detects entities that loop through portals to keep distant chunks loaded — a common dupe / lag exploit. Smart flagging requires multiple sightings before action to reduce false positives.
- Portal exploit detection — Tracks repeated portal entries without nearby players
- Action toggle — Remove the entity or just log a warning
- Named-entity focus — Targets persistent / named entities (typical of exploits)
TNT Rate Limiter
Caps TNT and TNT minecart explosions per chunk per second using a 1-second TTL Caffeine cache. Prevents TNT cannons / bombs from tanking the server without disabling TNT entirely.
- Default cap —
5explosions per chunk per second - Caffeine cache —
1-second TTL for efficient tracking
Spawn Rate Limiter
Reduces natural mob spawn rates globally or per world by a configurable percentage (100 = vanilla, 50 = half, 0 = none).
- Per-world filtering — Apply to specific worlds or all worlds
- TPS integration — Automatically reduces further when the TPS monitor detects low TPS
- ThreadLocalRandom — Efficient random cancellation with no contention
Clearlag
Scheduled removal of dropped items, arrows, XP orbs, and optionally hostile mobs. Runs at a configurable interval with as many warning broadcasts as you like.
- Default interval — Every
15minutes - Configurable warnings — Default
60s+20sahead of cleanup, but you can configure any number - Translatable messages — All strings live in
lang.ymlwith{time}and{count}placeholders - Sound effects — Configurable sounds for warnings and cleanup
- Entity filter — Pick which entity types to clear (items, arrows, XP orbs, ...)
- Stack-aware — Recognizes stacked items / mobs and counts them correctly
- Exclude named entities — Skip entities with custom names