Stacking
Mob Stacker
Identical mobs within 6 blocks merge into a single entity with a count label. Death drops and XP scale with the stack count, so loot stays accurate.
- Vanilla loot tables — Drops are generated by Minecraft's own loot tables, multiplied by the stack count
- Cooked drops — Mobs killed by fire automatically drop the cooked variant
- Slime split handling — Stacked slimes don't split on death, preventing exponential lag
- Kill-one-by-one mode — Optional mode that respawns the rest of the stack on each kill
- Configurable label — MiniMessage display format (e.g.
<red>x%count%) - Exclusions — Skip named mobs and any entity types you list (Villagers, Wither, Ender Dragon, ...)
Item Stacker
Dropped items within 6 blocks merge into a single entity with a count label. Hopper pickup and player pickup overflow are handled correctly — excess items stay on the ground instead of being silently destroyed.
- Meta comparison — Only stacks items with identical metadata (enchants, leather color, custom name, ...)
- Configurable display — MiniMessage display format (e.g.
<aqua>x%count%) - Pickup delay — Tweak how soon stacked items can be picked up
- Exclusions — Skip named items and configurable item type list