Stacking

Mob Stacker

Identical mobs within 6 blocks merge into a single entity with a count label. Death drops and XP scale with the stack count, so loot stays accurate.

  • Vanilla loot tables — Drops are generated by Minecraft's own loot tables, multiplied by the stack count
  • Cooked drops — Mobs killed by fire automatically drop the cooked variant
  • Slime split handling — Stacked slimes don't split on death, preventing exponential lag
  • Kill-one-by-one mode — Optional mode that respawns the rest of the stack on each kill
  • Configurable label — MiniMessage display format (e.g. <red>x%count%)
  • Exclusions — Skip named mobs and any entity types you list (Villagers, Wither, Ender Dragon, ...)

Item Stacker

Dropped items within 6 blocks merge into a single entity with a count label. Hopper pickup and player pickup overflow are handled correctly — excess items stay on the ground instead of being silently destroyed.

  • Meta comparison — Only stacks items with identical metadata (enchants, leather color, custom name, ...)
  • Configurable display — MiniMessage display format (e.g. <aqua>x%count%)
  • Pickup delay — Tweak how soon stacked items can be picked up
  • Exclusions — Skip named items and configurable item type list