Management & Drops

Admin GUI

/spawners opens a paginated GUI listing every managed spawner on the network. The list refreshes live, so spawners placed or removed elsewhere appear and disappear automatically.

  • Filter by owner/spawners <owner> shows only that player's spawners
  • Left-click — teleport to the spawner block
  • Shift + right-click — remove the spawner from the world and the database (requires ownership or xspawners.bypass)
MechanicValue
Items per page45
Navigation slots48 (previous) / 50 (next)
LayoutDriven by guis/spawners.yml + lang.yml
Folia safetyBlock removal runs on the spawner's owning region thread

Per-Spawner Management GUI

Shift + left-click a managed spawner to open its dedicated menu (defined in guis/spawner_manage.yml). The info icon displays the spawned type, owner, stack count, placed date, coordinates, spawn rate and entity cap.

ButtonDefault slotAction
Info (SPAWNER)13Shows the full spawner breakdown
Take 1 (HOPPER)11Extracts a single spawner item from the stack
Take all (CHEST)15Breaks the block and gives one item representing the whole stack

Only the owner (or a player with xspawners.bypass) can use the extract buttons.

Custom Drops

Broken (or extracted) spawners drop a custom item that carries the spawned type and stack count in its persistent data container, so the value survives being dropped, stored and re-placed. Same-type, same-count items stack via normal Minecraft rules.

  • Configurable display — name and lore come from spawner-item.* with %type% and %count% placeholders
  • Admin give/spawners give <player> <type> <count> [stack]

For the give command, count is the number of inventory items handed to the player, and the optional stack (default 1) is the stacked-spawner value baked into each item.