Management & Drops
Admin GUI
/spawners opens a paginated GUI listing every managed spawner on the network. The list refreshes live, so spawners placed or removed elsewhere appear and disappear automatically.
- Filter by owner —
/spawners <owner>shows only that player's spawners - Left-click — teleport to the spawner block
- Shift + right-click — remove the spawner from the world and the database (requires ownership or
xspawners.bypass)
| Mechanic | Value |
|---|---|
| Items per page | 45 |
| Navigation slots | 48 (previous) / 50 (next) |
| Layout | Driven by guis/spawners.yml + lang.yml |
| Folia safety | Block removal runs on the spawner's owning region thread |
Per-Spawner Management GUI
Shift + left-click a managed spawner to open its dedicated menu (defined in guis/spawner_manage.yml). The info icon displays the spawned type, owner, stack count, placed date, coordinates, spawn rate and entity cap.
| Button | Default slot | Action |
|---|---|---|
Info (SPAWNER) | 13 | Shows the full spawner breakdown |
Take 1 (HOPPER) | 11 | Extracts a single spawner item from the stack |
Take all (CHEST) | 15 | Breaks the block and gives one item representing the whole stack |
Only the owner (or a player with xspawners.bypass) can use the extract buttons.
Custom Drops
Broken (or extracted) spawners drop a custom item that carries the spawned type and stack count in its persistent data container, so the value survives being dropped, stored and re-placed. Same-type, same-count items stack via normal Minecraft rules.
- Configurable display — name and lore come from
spawner-item.*with%type%and%count%placeholders - Admin give —
/spawners give <player> <type> <count> [stack]
For the give command, count is the number of inventory items handed to the player, and the optional stack (default 1) is the stacked-spawner value baked into each item.