Upgrades & Limits
Upgrades (Vault economy)
Owners can level up a managed spawner with /spawners upgrade <rate|radius|cap> while looking at the block. Each track costs money through Vault, scaling linearly:
cost = cost-per-level * (current-level + 1)
| Track | Effect | Default max level | Default cost / level |
|---|---|---|---|
rate | Shaves spawn delay — 15% per level, capped at 90% total | 5 | 1000 |
radius | Widens the spawn range — +1 block per level | 5 | 1500 |
cap | Raises the nearby-entity cap — +4 per level | 5 | 2000 |
Upgrades are disabled by default. Set upgrades.enabled: true in config.yml; a Vault economy provider is required for the charges to apply.
Ownership Transfer
Run /spawners transfer <player> while looking at your managed spawner to hand ownership to another player. The new owner is notified, and from then on they (not you) are the one allowed to break, mutate and upgrade the block.
Placement Limits
Two independent caps keep spawner farms in check. Both default to 0 (unlimited) and are skipped for players with xspawners.bypass.
- Per-player cap —
limits.max-per-playerlimits how many managed spawners a single player can own across the whole network - Per-chunk cap —
limits.max-per-chunklimits managed spawners inside a single chunk