Upgrades & Limits

Upgrades (Vault economy)

Owners can level up a managed spawner with /spawners upgrade <rate|radius|cap> while looking at the block. Each track costs money through Vault, scaling linearly:

cost = cost-per-level * (current-level + 1)
TrackEffectDefault max levelDefault cost / level
rateShaves spawn delay — 15% per level, capped at 90% total51000
radiusWidens the spawn range — +1 block per level51500
capRaises the nearby-entity cap — +4 per level52000

Upgrades are disabled by default. Set upgrades.enabled: true in config.yml; a Vault economy provider is required for the charges to apply.

Ownership Transfer

Run /spawners transfer <player> while looking at your managed spawner to hand ownership to another player. The new owner is notified, and from then on they (not you) are the one allowed to break, mutate and upgrade the block.

Placement Limits

Two independent caps keep spawner farms in check. Both default to 0 (unlimited) and are skipped for players with xspawners.bypass.

  • Per-player caplimits.max-per-player limits how many managed spawners a single player can own across the whole network
  • Per-chunk caplimits.max-per-chunk limits managed spawners inside a single chunk